
Release notes · 10 November 2026
Release notes: alpha V0.80 Release Notes
Improvements and fixes · By the Vanguard Team
The alpha arrives with three new maps spanning highsec, lowsec, and nullsec: the High Castle fortress, the Vorago chasm, and the shifting labyrinth of The Vault respectively.
The Saga: 'No Masters'
[3]A new eight-chapter Avalon story campaign with its own objectives, lore and unique rewards.
Concept cinematic as an introduction to the story of the warclones and Avalon.
Finishing a Saga Chapter automatically unlocks the next.
Contracts
[3]Repeatable, faction-oriented Contracts that sit alongside the Saga.
Contracts come in High-Sec and Low-Sec batches that refresh once you complete a set number of them.
You can abandon a Contract while it is still in progress, but all progress will be lost.
Missions
[2]All Expeditions now live under the new Missions tab.
Mission rewards are claimed automatically.
New and Updated Destinations High Castle (High-Sec, co-op PvE)
[3]Fight from Low Castle up through the cloning facility to the top of the Keep.
Ride the lift and capture the drawbridge.
Checkpoints save your progress if you die and reclone.
Vorago (Low-Sec, PvPvE)
[3]Explore dig sites in a toxic, volcanic crater and unlock code-locked doors.
Explore “The Pit” and unearth its secrets.
Mine new Vorgenite mineral nodes.
Lost Convoy (Low-Sec, PvPvE)
[3]Upgraded from Operation: Avalon.
Layouts now vary between sessions.
Updated enemies and new daytime lighting.
The Vault (Null-Sec, PvP)
[3]Squad-only PvP built around a central strongroom.
Only one squad can extract alive.
3v3v3 matchmaking.
Player & Weapon Progression Player Levels
[2]Earn Player XP from taking actions in deployments, Saga Chapters and Contracts.
Level up to unlock Marks and item rewards and gain access to addition sec levels and Contracts.
Weapon Levelling
[3]Each weapon family earns its own XP called Weapon Telemetry. This is tracked on the Weapon Telemetry panel.
Free Loadout weapons earn less Weapon Telemetry when used.
Purchase Weapon blueprints using Weapon Telemetry from the Weapon Blueprints store located in the Market.
Rewards and Economy
[6]A single rewards system now covers currency, items, blueprints and weapon cosmetics.
Loot tables, manufacturing requirements and economy values have been rebalanced.
Manufacturing now shows what you need to craft an item and where it may be found.
A Resonant Gun Link is now required to manufacture T3 and T4 weapons. Players already have the blueprints for these items unlocked.
Loot new valuables, mine new minerals and find narrative Data Shards in secret caches.
Most manufacturing items and mined minerals are now available for trade or purchase using Marks in The Exchange store located in the Market.
New Gear New Weapon: Gallente Battle Rifle
[2]A new cyclotron-powered battle rifle with standard, burst and semi-auto variants.
The Plasma Destabilizer (Gallente Battle Rifles only) chipset makes enemies explode on kill.
Many New Weapon Variants
[2]New variants for Minmatar bolt carbine, Minmatar cannon, Amarr rifle and the new Gallente battle rifle.
All weapons now come in multiple tiers with different stats and fire modes.
More Varied Grenades
[5]Locus Grenade: deals explosive damage within a medium radius.
Locus Impact Grenade: detonates on contact with a small explosive radius.
Flux Grenade: a pulse that strips away personal and deployed shields.
Craft grenades using Programs or find them in new Equipment containers.
NPCs use grenades too.
New Healing items
[3]The Nano Injector heals you.
The Deployable Nanohive heals your squad in an area of effect.
Craft healing items using Programs or find both in the new Medical containers.
Item in hand
[1]Players now swap to have the equipment items in hand when they choose equipment to use.
Movement, Combat & Enemies Vaulting and Mantling
[2]Vault over low cover.
New first- and third-person animations.
Weapon feel
[3]Reworked firing and recoil with clearer firing phases.
Stronger feedback when you get a kill.
Improved tracers, muzzle flashes and hit effects.
Smarter enemies
[7]Enemy squads now assemble based on the zone's security rating.
Snipers warn you before they fire.
NPCs retreat to recharge broken shields.
Drones patrol and scan areas.
Turrets target more fairly.
Enemies with melee close in faster.
NPCs drop ammo that matches the weapon they were killed with.
Cosmetics, Founders Packs & Free Loadout New Weapon Cosmetics
[3]Faction-variant Skins and weapon charms.
Unique faction weapon – the Avalon Banshee A359 Bolt Carbine.
Preview locked skins and charms before you unlock them.
New Vanguard Suit
[1]Updated warclone armour, materials and animations.
Free Loadout
[2]Tick Free Loadout on the Fitting screen to deploy with a basic kit at no cost.
Not available when deploying to Null-Sec.
New Player Experience & Front End UI New Tutorial
[2]New players start with a standalone tutorial mission guided by your Avalon handler, Lord Warden Elyan.
First-time help screens in the Front End follow the tutorial and loading-screen tips display before each deployment.
Inventory and Looting
[6]Filter your Stash by item type.
Auto-Stack items in your Stash.
Double-click to equip items or send them back to the Stash.
Loot reveals and pick-up-all are now twice as fast.
Loot containers of different types are easier to tell apart.
Moving away from a container closes the loot screen.
Quality of Life
[4]Extraction is now faster.
There's a new toggle option for ADS.
The brightness slider is fixed.
Matchmaking shows your region and latency.
Audio, Visual & Performance Audio
[4]New reverb system for more distinct indoor and outdoor spaces.
Environment audio for every new map.
New weapon, grenade, healing and warclone foley sounds.
Overhauled mix and audio settings.
Visual
[3]New lighting and weather for every new destination.
Clearer hit and death effects.
Players are easier to tell apart from NPCs.
Performance and Stability
[3]Rendering optimisations across all maps.
Improved low-spec lighting.
Many bug fixes.


