All release notes

Release notes · 10 November 2026

Release notes: alpha V0.80 Release Notes

Improvements and fixes · By the Vanguard Team

The Saga: 'No Masters'

[3]
  • A new eight-chapter Avalon story campaign with its own objectives, lore and unique rewards. 

  • Concept cinematic as an introduction to the story of the warclones and Avalon. 

  • Finishing a Saga Chapter automatically unlocks the next. 

Contracts

[3]
  • Repeatable, faction-oriented Contracts that sit alongside the Saga. 

  • Contracts come in High-Sec and Low-Sec batches that refresh once you complete a set number of them. 

  • You can abandon a Contract while it is still in progress, but all progress will be lost. 

Missions

[2]
  • All Expeditions now live under the new Missions tab. 

  • Mission rewards are claimed automatically. 

New and Updated Destinations   High Castle (High-Sec, co-op PvE)

[3]
  • Fight from Low Castle up through the cloning facility to the top of the Keep. 

  • Ride the lift and capture the drawbridge. 

  • Checkpoints save your progress if you die and reclone. 

Vorago (Low-Sec, PvPvE)

[3]
  • Explore dig sites in a toxic, volcanic crater and unlock code-locked doors. 

  • Explore “The Pit” and unearth its secrets. 

  • Mine new Vorgenite mineral nodes. 

Lost Convoy (Low-Sec, PvPvE)

[3]
  • Upgraded from Operation: Avalon. 

  • Layouts now vary between sessions. 

  • Updated enemies and new daytime lighting. 

The Vault (Null-Sec, PvP)

[3]
  • Squad-only PvP built around a central strongroom. 

  • Only one squad can extract alive. 

  • 3v3v3 matchmaking. 

Player & Weapon Progression   Player Levels

[2]
  • Earn Player XP from taking actions in deployments, Saga Chapters and Contracts. 

  • Level up to unlock Marks and item rewards and gain access to addition sec levels and Contracts. 

Weapon Levelling

[3]
  • Each weapon family earns its own XP called Weapon Telemetry. This is tracked on the Weapon Telemetry panel. 

  • Free Loadout weapons earn less Weapon Telemetry when used. 

  • Purchase Weapon blueprints using Weapon Telemetry from the Weapon Blueprints store located in the Market. 

Rewards and Economy

[6]
  • A single rewards system now covers currency, items, blueprints and weapon cosmetics. 

  • Loot tables, manufacturing requirements and economy values have been rebalanced. 

  • Manufacturing now shows what you need to craft an item and where it may be found. 

  • A Resonant Gun Link is now required to manufacture T3 and T4 weapons. Players already have the blueprints for these items unlocked. 

  • Loot new valuables, mine new minerals and find narrative Data Shards in secret caches. 

  • Most manufacturing items and mined minerals are now available for trade or purchase using Marks in The Exchange store located in the Market. 

New Gear   New Weapon: Gallente Battle Rifle

[2]
  • A new cyclotron-powered battle rifle with standard, burst and semi-auto variants. 

  • The Plasma Destabilizer (Gallente Battle Rifles only) chipset makes enemies explode on kill. 

Many New Weapon Variants

[2]
  • New variants for Minmatar bolt carbine, Minmatar cannon, Amarr rifle and the new Gallente battle rifle. 

  • All weapons now come in multiple tiers with different stats and fire modes. 

More Varied Grenades

[5]
  • Locus Grenade: deals explosive damage within a medium radius. 

  • Locus Impact Grenade: detonates on contact with a small explosive radius. 

  • Flux Grenade: a pulse that strips away personal and deployed shields. 

  • Craft grenades using Programs or find them in new Equipment containers. 

  • NPCs use grenades too. 

New Healing items

[3]
  • The Nano Injector heals you. 

  • The Deployable Nanohive heals your squad in an area of effect. 

  • Craft healing items using Programs or find both in the new Medical containers. 

Item in hand

[1]
  • Players now swap to have the equipment items in hand when they choose equipment to use. 

Movement, Combat & Enemies   Vaulting and Mantling

[2]
  • Vault over low cover. 

  • New first- and third-person animations. 

Weapon feel

[3]
  • Reworked firing and recoil with clearer firing phases. 

  • Stronger feedback when you get a kill. 

  • Improved tracers, muzzle flashes and hit effects. 

Smarter enemies

[7]
  • Enemy squads now assemble based on the zone's security rating. 

  • Snipers warn you before they fire. 

  • NPCs retreat to recharge broken shields. 

  • Drones patrol and scan areas. 

  • Turrets target more fairly. 

  • Enemies with melee close in faster. 

  • NPCs drop ammo that matches the weapon they were killed with. 

Cosmetics, Founders Packs & Free Loadout   New Weapon Cosmetics

[3]
  • Faction-variant Skins and weapon charms. 

  • Unique faction weapon – the Avalon Banshee A359 Bolt Carbine. 

  • Preview locked skins and charms before you unlock them. 

New Vanguard Suit

[1]
  • Updated warclone armour, materials and animations. 

Free Loadout

[2]
  • Tick Free Loadout on the Fitting screen to deploy with a basic kit at no cost. 

  • Not available when deploying to Null-Sec. 

New Player Experience & Front End UI   New Tutorial

[2]
  • New players start with a standalone tutorial mission guided by your Avalon handler, Lord Warden Elyan. 

  • First-time help screens in the Front End follow the tutorial and loading-screen tips display before each deployment. 

Rebuilt Menus

[2]
  • Redesigned main menu, Avalon, deployment map, Fitting, and Saga and Contract screens. 

  • New end-of-session screen showing squad performance, XP earned and who took you down. 

Inventory and Looting

[6]
  • Filter your Stash by item type. 

  • Auto-Stack items in your Stash. 

  • Double-click to equip items or send them back to the Stash. 

  • Loot reveals and pick-up-all are now twice as fast. 

  • Loot containers of different types are easier to tell apart. 

  • Moving away from a container closes the loot screen. 

Quality of Life

[4]
  • Extraction is now faster. 

  • There's a new toggle option for ADS. 

  • The brightness slider is fixed. 

  • Matchmaking shows your region and latency. 

Audio, Visual & Performance   Audio

[4]
  • New reverb system for more distinct indoor and outdoor spaces. 

  • Environment audio for every new map. 

  • New weapon, grenade, healing and warclone foley sounds. 

  • Overhauled mix and audio settings. 

Visual

[3]
  • New lighting and weather for every new destination. 

  • Clearer hit and death effects. 

  • Players are easier to tell apart from NPCs. 

Performance and Stability

[3]
  • Rendering optimisations across all maps. 

  • Improved low-spec lighting. 

  • Many bug fixes.

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