Following our recent VIP sessions we have made the following changes.
Combat & AI
NPC Behaviour & Combat
Fixed NPCs getting stuck in combat circles (4-second timeout added)
Fixed NPCs being unresponsive (aggression/combat state mismatch resolved)
Improved NPC shooting responsiveness by fixing ALS combat state transitions
RDV NPCs now investigate and move around when they have no targets after drop-off
Turrets & Drones
Turrets now properly raise POI alert level when in combat
Fixed Guardian Drone laser angles
Scanner & Attack drone positioning and patrol movement fixes
Increased engagement distance for turrets
Increased pause between turret firing
Increased visibility for turret red cone of detection
Made turret scan cone more visible in alert state
Changed attack drone to use cone beam instead of thin "pencil" beam
Enabled hit markers on turrets and drones
Activities & Reinforcements
Fixed missing insertion pods spawning issue
Added reinforcements when breaching the Compound front gate
Added Marksman NPC to watchtower with sniper glint
Ammo & Inventory
Ammo Changes
Increased ammo given on deployment start
Increased ammo quantity dropped by Mordus Legion enemies and turrets
Added ammo drops to Guardian Drones
Increased kinetic ammo max stack size
Compressed starting ammo into 1 stack (same total quantity)
Inventory & Items
Ensured players don't lose crafter blueprints on failed extraction
Fixed crafter inventory replenishing on respawn
Fixed loot theme labeling consistency
Added additional inventory space
Increased corpse cleanup time from 120s to 240s
UI & HUD
HUD Fixes
Fixed HUD appearing during insertion pod sequence
Fixed HUD disappearing after opening map multiple times
Fixed combat direction widget missing
Removed Credits & Banking widget from HUD
Fixed deployables prompt not working
HUD desaturation of health/shield/clone widget
Map & UI Improvements
Fixed 2D map icon and text scaling issue (temporary fix)
Fixed map texture loading and panning cursor issue
Added gradient backer to map marker text for better readability
Increase range for which the in world beam disappears
Added cooldown timer to extraction zone interaction prompt
Added color to the difficulty strings on the POI banner and POI Tooltip
Audio
Fixed death 2D audio
Fixed hitmarker SFX and mix adjustments
Added low health SFX
Removed gargling audio on insertion (multiple fixes)
Fixed cancel equipment abilities audio on death
Added 2D SFX events for Drones and Turrets death
Fixed low health audio persisting to frontend
Weapons & Combat
Removed big frame animation for Reaver reload
Created Reaver blueprint icons for Market
Disabled SMG overheating material effect (placeholder version used)
Fixed recoil becoming stronger on reclone
Visual & Environment
Lighting & Materials
Upwell Set desaturation pass
Fixed Starfield texture visibility issue
Updated exterior lighting for treatment facility
Fixed insertion VFX decal resolution
Fixed light fixtures not changing colour during state changes
Environment & Terrain
Environment skirting improvements on cliffs
Landscape refinements between treatment facility and Command POI
Cliff base dressing and AO adjustments
Material improvements on scatter rocks
Fixed floating assemblies
OOB terrain changes south (east) of Lost Convoy map
Fixed landscape and missing collision in cliff formations
Updated concrete walkway/stairs/railings kit
Level Design
Moved Treatment Facility Power Cores to new positions
Updated Military Barracks alignment with walls
Fixed Command Base stairs traversal
Multiple collision fixes for stuck spots
Fixed destroy activity power locks animation
Performance & Technical
Shadow Cache Invalidation asset updates
Removed distance field generation from microrubble meshes
Enabled first-person self shadowing on High/Ultra profiles
Fixed screen desaturation when low health vignette appears
Turned off receive decals on weapon components (fixed insertion heat effect)
Fixed texture performance issues
Fixed async loading map textures
Disabled FSR3 Reactive Mask to prevent crashes when switching from Low graphics
Bug Fixes & Stability
Fixed player status view model crash
Fixed crash when dropping items with stale loadout reference
Fixed unity build compilation issue
Fixed users becoming immortal bug
Fixed underground spawning with missing HUD on rejoin
Navigation fixes for extraction map
Use class names for objectives and activity analytics (more consistent data)
