Improvements and Fixes:
Gameplay
Fixed being unable to loot escape pods after decrypting them.
Fixed being unable to loot the Nemesis Eye.
Fixed reloading during extraction, and throwing grenades, blocking extraction.
Fixed players stuck on "Not Ready" with only a Cancel option and never deploying.
Fixed being unable to split stacks of equipment programs.
Fixed being unable to place deployables after deploying.
Fixed being unable to loot items with the mouse after moving items in the backpack.
Fixed the Harmonic Bridge interaction prompt missing for one player in a two-person squad.
Fixed Command Block RDV enemies not moving after spawning.
Fixed the RDV-delivered Legion Officer disappearing immediately on arrival.
Fixed the first Command Block terminal showing 99% instead of 100% on completion.
Fixed Command Block Oppressors dropping green implants instead of purple.
Fixed power cores being too hard to destroy and the ship panel missing cutting indicators.
Fixed being able to shoot the canister through the Oppressor.
Fixed a huge Multi Tool model attaching to the player after deploying.
Fixed opening ammunition crates not counting toward the "Loot any item containers" assignment.
Fixed falling to your death when spawning in to the world
Combat & Weapons
Fixed NPC enemies firing before finishing their aim/pre-fire.
Fixed blocking hits being ignored on some meshes at certain angles.
Fixed melee not interrupting primary fire.
Fixed reload-speed chipsets not applying to full reloads.
Fixed predictive hit markers not respecting friendly fire like the server.
Reduced tracer offset from the player and fixed the misaligned Keshik muzzle flash.
Fixed firmware swap being nonfunctional on the Spike Cannon.
Reduced the amount of damage done by the Nova Knife.
Animation
Fixed the Keshik getting stuck in its automatic fire animation on rapid clicking.
Fixed "very mobile ragdolls."
Fixed the weapon afterimage/ghost visible when strafing while crouched.
Fixed the gun staying visible during the ADS melee animation.
Fixed players snapping instantly to the death pose when killed while crouching.
Fixed downed players' head position locking when looking downward.
Fixed inconsistent ADS animation during insertion and when swapping firmware while aiming.
Fixed the misaligned Multi Tool inspection animation.
Fixed the Nemesis Eye interaction animation missing the Nova Knife.
Aligned Beam Rifle reload animation with the Pulse Rifle reload.
AI / NPC
Added NPC kick-up dust clouds and verified the visibility material is applied to all NPCs.
VFX
Restored missing impact VFX for rifle shots.
Fixed NPC bodies not fading correctly with the Immolation VFX.
Fixed a black-and-white overlay in the final 5 minutes of the timer.
Audio
Fixed missing 3P audio for the charged Pulse Rifle shot and the Beam Rifle's disappearing burning-point audio.
Added missing NPC grenade explosion SFX.
Fixed missing VO after destroying the 2nd/3rd power core in the Treatment Plant.
Improved NPC drop-pod audio impact.
Completed an audio mix & attenuation pass.
HUD / AR
Fixed assignment objectives overlapping and lingering after completing one.
Fixed the rangefinder showing the wrong value through transparent objects.
Fixed an item toast appearing when merely moving items in the inventory.
Fixed a false "Low ammo" indicator while spectating another player.
Restored the loot ping for death and loot containers.
Fixed Escape in the crafter controlling the character instead of the cursor.
UI/UX
Fixed no player name showing while being revived from DBNO.
Fixed the reward window not auto-triggering after delivering items.
Fixed the ITEM_VALIDATION_FAILED error and incorrect number text in the item delivery flow.
Fixed the deployment timer not appearing.
Fixed text rescaling when accepting an expedition assignment.
Fixed crafting requirements adding up when switching program tooltips in payment-on-completion.
Fixed stretched chipset icons, chipset UI overlapping text, and long player names overlapping.
Fixed the crafting-needed resource icon disappearing after moving to backpack, and item icons lingering in the box after collection.
Fixed only the Alpha firmware showing in the inventory and deployable items showing wrong icons.
Fixed vertical jitter on the top menu navigation.
Fixed inconsistent item value shown inside the loot container.
Standardised inventory interaction prompts (were all "E") and fixed the close-prompt key.
Fixed Biohybrids being usable in keybinds.
Fixed items remaining in the delivery window when delivering an oversized stack.
Removed frontend UI textures appearing in-game.
Text & Copy
Fixed purchase-toast text on the Threat Visor Holo Optic and the Reflex Red Dot / Diffusion Holo Optics.
Fixed missing punctuation on the Ergo Control T3 chipset description.
Added missing default-chipset descriptions in the Loadout tab.
Replaced placeholder text on AVALON04 and on "Beneath the Garden" assignment details.
Updated the "free loadout" popup copy.
Loadout
Removed the default weapon from the loadout's second slot.
Expeditions & Assignments
Replaced the placeholder chipset reward on the final Ascendant assignment.
Added expedition sorting (Easy → Hard) and added objectives to the assignment preview tooltip.
Economy & Balance
Fixed chipsets and programs mis-priced at a 1 ISK sale value.
Escape Pods now drop rare crafting resource materials; applied a default inventory balance update.
Added a sales-screen string clarifying Marks credited (Passive Income).
Increased the purchase price of the Standard Pulse Rifle
Added a string to post deployment report clarifying Vanguard Retainer (Passive Income of Marks)
Level Design
Fixed numerous stuck / climb-out / out-of-bounds spots across the Main Wreck, Legion Compound, Fuel Tower, Treatment Plant stairs, eastern border, Digsite locked room, Central Wreck keycard room, and container/rock-gap areas.
Fixed Escape Pods spawning below ground / clipping into rocks.
Fixed a floating platform in Lost Convoy and a missing cliff mesh south of Mordu Barracks.
Removed a hide spot in the Command Block activity lift terminals.
Fixed an invisible wall and a blocked/unusable Player Start in Lost Convoy.
Environment & Tech Art
Fixed the RDV placeholder undercarriage texture and added a holographic decal effect on the Command Hangar.
Fixed the shelved Multi Tool appearing too small and misaligned stair collision at Waste Storage.
Fixed floating biome foliage.
Lighting & Graphics
Fixed west-side cliffs blocking too much directional light and reduced expensive POI lighting.
Fixed skeletal assets missing capsule shadows on Low.
Fixed shadow artifacts in the combat test map.
Online / Matchmaking
Fixed being unable to search for a session (stuck on "NotReady").
