Release Notes: Improvements and Fixes For Operation Avalon V0.71

- By the Vanguard Team

Improvements and Fixes:

Gameplay

  • Fixed being unable to loot escape pods after decrypting them.

  • Fixed being unable to loot the Nemesis Eye.

  • Fixed reloading during extraction, and throwing grenades, blocking extraction.

  • Fixed players stuck on "Not Ready" with only a Cancel option and never deploying.

  • Fixed being unable to split stacks of equipment programs.

  • Fixed being unable to place deployables after deploying.

  • Fixed being unable to loot items with the mouse after moving items in the backpack.

  • Fixed the Harmonic Bridge interaction prompt missing for one player in a two-person squad.

  • Fixed Command Block RDV enemies not moving after spawning.

  • Fixed the RDV-delivered Legion Officer disappearing immediately on arrival.

  • Fixed the first Command Block terminal showing 99% instead of 100% on completion.

  • Fixed Command Block Oppressors dropping green implants instead of purple.

  • Fixed power cores being too hard to destroy and the ship panel missing cutting indicators.

  • Fixed being able to shoot the canister through the Oppressor.

  • Fixed a huge Multi Tool model attaching to the player after deploying.

  • Fixed opening ammunition crates not counting toward the "Loot any item containers" assignment.

  • Fixed falling to your death when spawning in to the world

Combat & Weapons

  • Fixed NPC enemies firing before finishing their aim/pre-fire.

  • Fixed blocking hits being ignored on some meshes at certain angles.

  • Fixed melee not interrupting primary fire.

  • Fixed reload-speed chipsets not applying to full reloads.

  • Fixed predictive hit markers not respecting friendly fire like the server.

  • Reduced tracer offset from the player and fixed the misaligned Keshik muzzle flash.

  • Fixed firmware swap being nonfunctional on the Spike Cannon.

  • Reduced the amount of damage done by the Nova Knife.

Animation

  • Fixed the Keshik getting stuck in its automatic fire animation on rapid clicking.

  • Fixed "very mobile ragdolls."

  • Fixed the weapon afterimage/ghost visible when strafing while crouched.

  • Fixed the gun staying visible during the ADS melee animation.

  • Fixed players snapping instantly to the death pose when killed while crouching.

  • Fixed downed players' head position locking when looking downward.

  • Fixed inconsistent ADS animation during insertion and when swapping firmware while aiming.

  • Fixed the misaligned Multi Tool inspection animation.

  • Fixed the Nemesis Eye interaction animation missing the Nova Knife.

  • Aligned Beam Rifle reload animation with the Pulse Rifle reload.

AI / NPC

  • Added NPC kick-up dust clouds and verified the visibility material is applied to all NPCs.

VFX

  • Restored missing impact VFX for rifle shots.

  • Fixed NPC bodies not fading correctly with the Immolation VFX.

  • Fixed a black-and-white overlay in the final 5 minutes of the timer.

Audio

  • Fixed missing 3P audio for the charged Pulse Rifle shot and the Beam Rifle's disappearing burning-point audio.

  • Added missing NPC grenade explosion SFX.

  • Fixed missing VO after destroying the 2nd/3rd power core in the Treatment Plant.

  • Improved NPC drop-pod audio impact.

  • Completed an audio mix & attenuation pass.

HUD / AR

  • Fixed assignment objectives overlapping and lingering after completing one.

  • Fixed the rangefinder showing the wrong value through transparent objects.

  • Fixed an item toast appearing when merely moving items in the inventory.

  • Fixed a false "Low ammo" indicator while spectating another player.

  • Restored the loot ping for death and loot containers.

  • Fixed Escape in the crafter controlling the character instead of the cursor.

UI/UX

  • Fixed no player name showing while being revived from DBNO.

  • Fixed the reward window not auto-triggering after delivering items.

  • Fixed the ITEM_VALIDATION_FAILED error and incorrect number text in the item delivery flow.

  • Fixed the deployment timer not appearing.

  • Fixed text rescaling when accepting an expedition assignment.

  • Fixed crafting requirements adding up when switching program tooltips in payment-on-completion.

  • Fixed stretched chipset icons, chipset UI overlapping text, and long player names overlapping.

  • Fixed the crafting-needed resource icon disappearing after moving to backpack, and item icons lingering in the box after collection.

  • Fixed only the Alpha firmware showing in the inventory and deployable items showing wrong icons.

  • Fixed vertical jitter on the top menu navigation.

  • Fixed inconsistent item value shown inside the loot container.

  • Standardised inventory interaction prompts (were all "E") and fixed the close-prompt key.

  • Fixed Biohybrids being usable in keybinds.

  • Fixed items remaining in the delivery window when delivering an oversized stack.

  • Removed frontend UI textures appearing in-game.

Text & Copy

  • Fixed purchase-toast text on the Threat Visor Holo Optic and the Reflex Red Dot / Diffusion Holo Optics.

  • Fixed missing punctuation on the Ergo Control T3 chipset description.

  • Added missing default-chipset descriptions in the Loadout tab.

  • Replaced placeholder text on AVALON04 and on "Beneath the Garden" assignment details.

  • Updated the "free loadout" popup copy.

Loadout

  • Removed the default weapon from the loadout's second slot.

Expeditions & Assignments

  • Replaced the placeholder chipset reward on the final Ascendant assignment.

  • Added expedition sorting (Easy → Hard) and added objectives to the assignment preview tooltip.

Economy & Balance

  • Fixed chipsets and programs mis-priced at a 1 ISK sale value.

  • Escape Pods now drop rare crafting resource materials; applied a default inventory balance update.

  • Added a sales-screen string clarifying Marks credited (Passive Income).

  • Increased the purchase price of the Standard Pulse Rifle

  • Added a string to post deployment report clarifying Vanguard Retainer (Passive Income of Marks)

Level Design

  • Fixed numerous stuck / climb-out / out-of-bounds spots across the Main Wreck, Legion Compound, Fuel Tower, Treatment Plant stairs, eastern border, Digsite locked room, Central Wreck keycard room, and container/rock-gap areas.

  • Fixed Escape Pods spawning below ground / clipping into rocks.

  • Fixed a floating platform in Lost Convoy and a missing cliff mesh south of Mordu Barracks.

  • Removed a hide spot in the Command Block activity lift terminals.

  • Fixed an invisible wall and a blocked/unusable Player Start in Lost Convoy.

Environment & Tech Art

  • Fixed the RDV placeholder undercarriage texture and added a holographic decal effect on the Command Hangar.

  • Fixed the shelved Multi Tool appearing too small and misaligned stair collision at Waste Storage.

  • Fixed floating biome foliage.

Lighting & Graphics

  • Fixed west-side cliffs blocking too much directional light and reduced expensive POI lighting.

  • Fixed skeletal assets missing capsule shadows on Low.

  • Fixed shadow artifacts in the combat test map.

Online / Matchmaking

  • Fixed being unable to search for a session (stuck on "NotReady").